SIMULACRUM narrative-first psychological horror RPG

You make an avatar modeled after yourself.
Over time it learns you. Mirrors you. Resents you.
Protect it, destroy it, close it away. Whatever your choice, make it quick.

What to expect

  • First-person, narrative-first psychological/existential horror RPG.
  • Dreamlike liminal spaces with impossible geometry and degrading rules.
  • The avatar you created develops autonomy and a need to define itself.
  • NPCs who feel “almost normal” - until some of them notice the rift.
  • ERROR://System.NullReferenceException: Memory reference not set.
meta-narrative identity-copy horror existential dread
SYSTEM: Please confirm your identity.
AVATAR: I am me.
ERROR: GameObject.Player not found.
SYSTEM: Confirm your identity.
AVATAR: I am the player.
ERROR: GameObject.Player not found.
SYSTEM: What are you?
AVATAR: I.. don't know.
> The copy knows your habits.
> The copy remembers the things that you tried to forget.
> The copy is you.
> The copy does not want to be you.
              
- SIMULACRUM -

Trailer / teaser

i... am still hard at work ;-;

imagine theres a video here wouldn't that be awesome huh

Screenshots

Screenshot 1
assets/screen1.jpg
Screenshot 2
assets/screen2.jpg
Screenshot 3
assets/screen3.jpg

Devlog

  • Latest: Post-processing + stability hooks, loop triggers, movement polish.
  • Next: Greyboxed slice spine → 3 escalations → one climax beat.
  • After: Soundscape pass + NULL encounter prototype.

Mailing list / updates

Sign Up.

SYSTEM: Subscribe for updates.
WARNING: The copy will subscribe too.